Jujinka's Spring Festival 09 - Dream Contest Entry

Glad you could stop in, agent. We've got a new mission waiting for you, and this time, it's a doozy. Our arch-rivals, the Chickies, have broken into the Bunny Base's supply of Easter Eggs and taken off with the motherlode! We need you to head out there and get them back. We've gone ahead and prepared this site to act as a guide for you, should you run into trouble as you're working your way to the eggs. Just click where you'd like to go via the menu above, and we'll provide you with whatever advice we can offer.

Good luck, agent! You'll be needing it.



This dream sports many bizarre (and sometimes outright weird) challenges you'll need to overcome in order to collect all of the missing eggs. Don't panic, though! We've done our research, and we can tell you everything you need to know. Here are some snapshots of the things you'll need to watch out for, and some information you may find handy:

  • The Eggmobile - This handy little contraption will help you travel to and from the Bunny Base faster than you can say Hippopotomonstrosesquipedali--Oh! There, see? I told you so!
    Its current path is fixed to travel between the B Base and the field just outside of the perimeters of the Chickie Headquarters' security system. You'll need to find your own way inside from there.
  • The Henchmen - The Chickie Headquarters is positively swarming with fluffy little monsters of terror. Fortunately for you, they're not very bright, but I wouldn't count on assuming they'll simply let you stroll by and start collecting eggs. Somehow, you're going to need to trick them into believing you're not a threat. You may have to get creative - it's not like people just leave disguises lying around all the time!
  • The Security - Commander Snuggles, leader of the Chickies, is up to his dirty old tricks again. He's gone to all sorts of kooky lengths to make sure we won't get the eggs back, but... well, we know better, don't we? According to our data reports, he's locked up the elevator so that you can't travel between floors without the use of a keycard. He's got his goons running around the building with them, and the ones who aren't holding keycards are carrying eggs! Each goon has their own boobytrapped room you'll need to get through in order to reach them. Erm, g'luck with that.
  • The Boss - Finally, you're going to need to take out the Commander himself. It's time to teach him a lesson. Usually I'd say a rap on the knuckles and a dunce cap would do the trick, but this time he's gone too far. You're going to need to track him down to his hideaway somewhere in the headquarters and make him surrender!


    Quantum of Omelettes has been our biggest project yet, and we had a buncha players who helped make it into what it is. In no particular order, these were our team members, and how they contributed to the dream's creation:





    Liked some of whacha saw in the dream? Most of what's in there was custom-made, but here are a few of the patch artists whose material was used, for those of you interested!

  • http://archive.roamheart.com/
  • http://www.taskukirahvi.com/fpatches/
  • Indigo Nightfall
  • Gin Blossom
  • Cerulean
  • Nash
  • Corsyus
  • Kinsem
  • Marrock Volsung
  • Meanstreak
  • Alorah, Len Flare, Lhumina, Deviance, & Emeri

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